Game Programming Patterns

Nystrom, Robert

Language: English

Publisher: Genever Benning

Published: Nov 1, 2014

Description:

The biggest challenge facing many game programmers is completing their
game. Most game projects fizzle out, overwhelmed by the complexity of
their own code. Game Programming Patterns tackles that exact problem.
Based on years of experience in shipped AAA titles, this book collects
proven patterns to untangle and optimize your game, organized as
independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities
using components, and take advantage of the CPUs cache to improve your
performance. You'll dive deep into how scripting engines encode behavior, how
quadtrees and other spatial partitions optimize your engine, and how other
classic design patterns can be used in games.